Set in the original region of Arciel, Legends Rising is a route-inspired, but not strictly route-based, Pokemon roleplay. Pick a faction, pick a class, and strike out into the wild to take on the League, master Contest coordination, research the mysteries of Pokemon and Arciel, and much, much more. Will you be a classic trainer? A criminal? A farmer? Choose your destiny on Legends Rising.
One account per character. Start with your OOC account and make an additional account per character. You can do this by clicking on the icon with a blue shirt person and a green shirt person in the bottom right corner.
If you wish to have your own characters interact with each other, you may post multiple characters from one account for convenience and better narrative flow. All characters will receive thread rewards so long as they are major participants in the thread, even if one account isn't posted from. However, all characters still do need separate accounts and separate PCs.
OOC accounts are allowed and encouraged, especially as your initial account. OOC icons should be a non-legendary, non-mythical Pokemon. Please and thank you! It's fine to have the same species of Pokemon as someone else so long as it's not the exact same picture.
IC account usernames should be your character's preferred first and last name as one word. Display names should be your character's preferred first and last name as well, although a nickname, middle name, or title is allowed in the display. By "preferred" name, we mean, as an example, the character who is legally named Jasper Johnson prefers going by Jazz, so his account and display names should be @jazzjohnson and Jazz Johnson respectively.
OOC account usernames should be your preferred OOC name. This should also be your Discord username.
When you register, you will receive credit for 5 "OOC Gems", a site currency which can be spent in your applications or at the Gem Shop to upgrade your characters in various ways. Your Gems are tracked in the Who's Who thread, to which you will be added when your first character is approved. Feel free to spend Gems on your first char though; just know you only have 5 to start. More can be earned through various events or milestones on-site later.
Three strikes and you're out.
Break a rule once, get a written warning in a PM.
Break a rule a second time, get a second, stricter warning, and a 72 hour ban from posting and messaging in the Discord.
Break a rule a third time, you will be asked to leave the site.
Sending threats to someone, using hate speech, attacking someone, or encouraging such actions will result in stricter warnings and, in many cases, can and will get you banned from the site.
Below you can find a map of West and East Arciel. North Arciel will come at a later date. Click here to view full size.
Traveling in Arciel
Basic Travel and Progression
LR is a route-inspired RP, which means you are expected to travel through the site in linear order, moving from route to route, city to city-- at least at first. You must choose a city in which to start, then progress through an adjacent route to the next city, etc. However, once you have "unlocked" an area, you may visit it freely in the future, making finding social threads with others easier and generally making things more accessible.
In order to move from one city to the next during your initial travel you need to have a minimum of 15 of your posts on the route between those cities. Mod posts, posts from other players, etc, do not count toward your 15 minimum. These posts can be in any kind of thread, including social, journey, battle, and so on. You just need to meet the post requirement.
If you use a bike or rideable Pokemon in a route, it takes half as long to move through (rounded up to 8 posts), with the exception of Wild Areas, which always require the full post count, and water routes, which require a "Fast" Water Ride Pokemon to cut travel time. You must show your character using the bike or riding the Pokemon at least a little in the thread in order to take advantage of this. See below for more details on which Pokemon can be ridden!
Special note: In addition to wherever you have actively RPed to unlock, you may also RP within the city limits of whatever city is set to your Current Residence on your app. This will not unlock its surrounding routes until you travel through them from wherever you started, but you can "go home" at any time. You are notably allowed to just start your travel from your town of residence, too, in which case this becomes a moot point, or put "Traveling" on your Current Residence section of the app, in which case you have no home to go back to so it also doesn't apply.
However, let's say you want to make a Farmer whose farm is in Cherry Town, but you also want to roll Standard starter options that require you to go to the Birch Lab. Since you went to the lab, your traveling starts in Birch, giving you access to Birch itself, Route 1, Route 6, and Route 7; and you may also RP in your home town of Cherry Town whenever you want. However, to get to Route 4, Cherry's adjacent route, you would have to travel up through Route 1 to Cedar, Route 2 to Bass, and Route 3 to Plum first. Make sense? Good!
With aura being mentioned in the skills section above, what exactly is it? Aura is the life force shared by nearly all living things. Notably, Ghost-type Pokemon and the spirits sensed by Psychic Spirit Sensors do not have aura, and are invisible to aura sight. On the other hand, since Mega Stones contain Pokemon life energy, they have their own aura, and glow under Aura Sight. Those with Aura Sight have slightly higher odds of finding Mega Stones while exploring.
On your app, we will ask you to describe your aura. The primary purpose of this is so that characters with Aura Sight can easily reference what they see when they look at you, and while that may seem like a small niche thing (and it is), the secondary purpose is to get a different sort of look into who your character is. It's some fun flavor, and we love seeing how creative people can get with it!
Some things to consider are the colors of your aura, how it moves, and how big or bright it is. Is it mainly one tone, or many colors? Does it crackle like a fire, swirl like a mist, spark like lighting in clouds, ripple like an aurora? Is it huge and blinding, small and dim, or maybe even big but soft or small but bright, or is it just average like most auras in that regard? Try to keep your description brief, but descriptive!
Some guidelines for colors include: Red can represent high energy, ambition, passion, love, or anger. Orange can represent zest for life, vitality, creativity, courage, or slothfulness. Yellow can represent cheerfulness, attentiveness, humor, wisdom, or fear. Green can represent ingenuity, practicality, harmony with nature, or jealousy. Blue can represent tranquility, intelligence, devotion, or being critical. Purple can represent spirituality, artistry, luxury, or being moody. Pink can represent playfulness, empathy, sexuality, or immaturity. White can represent purity, balance, or simplicity. Silver can represent intuitiveness, talent, and versatility, but Gray can also represent sadness and gloom. Brown can represent stability, earthiness, friendliness, or dogmaticism. Black represents depression, anxiety, and overall darkness; it is almost unheard of to have a predominantly black aura, outside of Shadow Pokemon. These colors are simply guidelines/prompts, however, and you are free to interpret colors other ways.
There are two facets to Notoriety: Reputation and Fame.
Reputation is how you rank within your class. In order to increase your reputation, you must take on jobs and quests which increase it. After the first rank up, you need to achieve a certain amount of reputation before ranking up again. Having high reputation but low fame means you may be known as something of an enigma within your class, or may be a total dark horse, powerful but unknown. Having both high reputation and fame means you are well-known for your prowess.
Fame and Alignment
Fame is how well you are known throughout the region among NPCs and other players. You are influential at least to certain people. Having high fame but low reputation may mean you're something like a blogger or a YouTuber, someone who may not have accomplished much but has gained a following regardless. In order to increase fame, you must generally take on jobs and quests that increase it. However, staff may sometimes award fame points based on circumstances of threads, such as rolling a 100 on certain rolls and doing spectacularly well, etc.
Furthermore, Fame has an alignment system, so you can be famous for good or bad reasons. Alignment ranges from 50 points to -50 points. From 10 to -10 you are considered Neutral. From 11 to 30 you are Nice. From 31 to 50 you are Noble. from -11 to -30 you are Naughty. From -31 to -50 you are Nefarious. Be careful! If you are known for being Naughty or Nefarious, you may be a target for Rangers and the local police!
Pokemon are of similar intelligence to the anime, which is to say, about as intelligent as a non-verbal human! Details on psychic Pokemon and other levels of intelligence can be found below.
You may have a maximum of six Pokemon on you at once, just like in the games.
PCs do not currently have an upward limit.
LR occasionally has specially colored Pokemon available. Most notably, all Swarms have a chance of a special coloration, with about 20% of the swarm Pokemon being that color. Special events may also sometimes introduce a rare coloration. These colorations are exclusive to the swarm or event in which they are introduced but can be passed on through breeding. An archive of released colorations can be found below!
January 2020 Swarms: Bulbasaur, Mime Jr., Cleffa, Yamper
December 2019 Swarms: Snom, Stufful, Snubbull, Toxel
November 2019 Swarms: Pidgey, Skiddo, Litwick, Feebas
October 2019 Swarms (Chaku Archive): Yamask, Vulpix, Murkrow
Remember, these colorations are never unique, just rare, and always site-sponsored.
When it comes to markings on Pokemon other than the colorations on this list and official Shiny colors, you have a little leeway but not much. For example, Cosplay Pikachu's tail marking is okay, as would making your Growlithe's stripes thinner than normal, etc. Eye color is always okay to change, too. But something more drastic, like adding non-canon markings or changing marking style entirely (ex: spots instead of stripes) is not allowed.
• Threads must be tagged correctly. Please see the list below to see how threads are tagged. To tag threads, please use the tags available by clicking the small gear in the upper right corner when you are posting!
• Any time you need modding, please post a link to your thread in the Mod Call box at the bottom of the forum!
• You may only have one Solo Journey thread at once. If you want to battle more, try the Training Grounds or else find a person to RP with. You may only have up to 3 total Journey threads at a time.
• When closing a thread, please indicate in the last post you make that you are closing the thread, then post in the Mod Call box to let us know to post with your rewards, lock the thread, and archive it. You are free to take your rewards as soon as the post goes up.
• Thread tags can stack! You can have an open social journey thread, a closed solo job thread, etc. Since solo threads are inherently closed, using the closed tag on them is optional. However, threads should only be one tag type per thread category: Status, Players, Adventure, and Misc, detailed below.
The first post of a thread should include:
• Your current, active, Pokemon party with their levels and Energy listed alongside them.
• Any relevant details, such as a link to the job/quest you are taking on, the tags for other characters in the thread, and any modifications needed to the standard rules for those threads (such as less often spawns, all the needed details for battle threads, etc.).
• Any other information you think might be relevant.
So long as all this information is present, staff won't have any issue helping you through anything you need or modding your threads!
Tag-Enabled and Injury-Enabled Threads
Two more options for threads are tag-enabling and injury-enabling.
"Tags" are small notes added to Pokemon presenting certain challenges, usually until a set goal is met, though in rare cases they are permanent. An example of a tag might be something like "has separation anxiety and will not return to its Pokeball or enter storage until after 2 threads spent together" or "requires an obedience roll of 51 or higher to obey the trainer until it evolves". By tag-enabling a Journey or Discovery thread, you are telling mods you don't mind tags occasionally being added to any Pokemon you obtain. Tag-enabling does not guarantee you will get any tags, only tells mods it's okay. There are no special rewards for tags, they're just for RP fun!
Injury-enabling a thread means you're okay with your character or Pokemon being injured. This could be as minor as cuts and scrapes or as major as breaking or even losing a limb, though of course the worse the injury, the lower the chances of it occuring.
With both tag and injury enabled threads, you are allowed to put a list in your first post of anything you ARE NOT okay with (for example, "no eye trauma", "nothing permanent"), or vague requests such as "minor injuries only please" or "fuck me up, staff".
As stated elsewhere in the guide, there are also death strike enabled threads, but only staff can start those.
All threads except Jobs will, when completed, receive some universal rewards, depending on the length of the thread. Jobs have different rewards unique to each job.
Thread rewards begin once a thread has surpassed a full page (15 posts in total). This includes posts by all players in a thread, and any relevant staff posts. The important part is to pass one page. Once a thread has hit 15 posts, the thread becomes eligible for a reward. Page rewards past the first page become valid once the page passes 2/3 full (10 posts on the page). Rewards are per player involved in the thread that has posted actively in the thread. Not someone who posts once and leaves.
The universal rewards, based on number of pages, are:
• 100 Pen for one page, and an additional 50 Pen per page.
• 1 Rare Candy per page number per page. That is, 1 Rare Candy on page 1, 2 on page 2, etc, stacking. So a 4 page thread would earn 1 + 2 + 3 + 4 = 10 Rare Candies.
• At 5 pages, and every 5 pages after that, characters also receive one random item of any rarity.
Specific threads will have specific rewards tied to them. Some are based on thread types and some are specific to the posts.
• Journey threads receive an extra rare candy per page (2 for page 1, 4 for page 3, etc); and 1 random Pokeball for every page.
• Discovery threads will receive a variable amount of extra Pen depending on the events of the thread.
• Thread bonuses that are specific to a particular thread will be included in any applicable info posts, such as quest threads, event threads, etc.
• Any special rewards that MAY pop up (it is not guaranteed) will have their reason for being included noted in the final post of the thread. They may be based on encounter types, special events, etc.
For a list of classes, see the Class section of the Characters tab. This tab is for guides pertaining to class-related features, such as challenging Gyms, Contests, and Breeding.
In order to challenge a Gym, one must simply post the appropriate form in a new thread within the Gym along with giving the thread the Challenge tag. Each gym has its own unique rules about what kind of Pokemon can and cannot be used, prerequisites players must meet in order to challenge, and more. Be sure to read the Gym rules carefully!
Additionally, players must be familiar with the Official Battle rules, found in the Battle section of the Pokemon tab. These rules utilize dice rolls in order to keep things semi-random and fair. All Gym challenges use Official Battle rules.
If you manage to defeat a Gym, you will earn a badge as well as other awards, including OOC Gems! Badges are one way to prove your merit for entry to the Pokemon League Grand Tournamet to be held next year, but they are not the only method. They are, however, required for Trainer class characters to increase their Rank, so those characters will especially want to take on the Gyms.
That's really it! Gym challenges are very straight-forward and such a classic staple of Pokemon games that they require little explanation. If you have any further questions, don't be afraid to ask!
When a mommy Pokemon and a daddy Pokemon love each other very much, the universe undergoes a subtle shift in reality and Arceus utilizes the cosmic power of its thousand arms in the form of hordes of Unown in order to spawn a new egg into existence. No really, to the best of our knowledge that's canonically how eggs are made, through effectively magic. But with that being said, how do you get your Pokemon to spark this magical event and have a new egg created for you? Why, through breeding! Here are the rules:
• By posting in the Daycare board, you may breed Pokemon once a month. Breeder class characters may instead breed once a week. Criminals who use their Imposter ability to imitate Breeders for the month can wind up breeding a total of twice within that month.
• You may breed either one of your Pokemon with one other member's Pokemon or two of your own Pokemon. You may not use your breeding slots to breed two other people's Pokemon together.
• Pokemon must share at least one Egg Group to breed, and be either a male-female pair or a genderless-genderless pair.
• Pokemon that hatched from an egg must be at least 3 weeks old to breed.
• Breeding two Common Pokemon is free. However, if either parent is Rare+, there is a fee based on the highest Rarity involved. This fee is only paid once per breeding, and is not doubled if both Pokemon are Rare+. For Rare Pokemon, the fee is 25 Pen. For Very Rare, it is 50 Pen. For Restricted and Extinct Pokemon, it is 100 Pen.
• Staff will roll, and you will receive between 1 and 4 eggs per breeding. Certain items may increase your chances of getting 3-4 rather than 1-2.
• Pokemon can be either parent's species. Which species will be decided when the egg is produced, so you don't have to wait until it hatches to find out. When receiving multiple eggs, you will always receive at least one of each species. When receiving only 1 egg, you will have the opportunity to choose which species you want.
• Egg Moves can be inherited from either parent.
• Offspring have a 50% chance of inheriting a Hidden Ability (or Rockruff's special Own Tempo ability). However, they may only inherit it from a parent of the same species, or in the rare event that members of the evolutionary lines share a Hidden Ability. For instance, Feraligatr and Nidoking both have Sheer Force as their Hidden Ability, so an HA Feraligatr and a normal Nidoking could produce an HA Nidoran.
• Offspring will have a 25% chance of inheriting a parent's coloration if a parent is Shiny or Specially Colored. This goes up to 50% if both parents are Shiny or both are Specially Colored. If one parent is Specially Colored and the offspring is the other parent's species, the offspring may be a Specially Colored variation of that species only if it has been released to the public so far. For instance, if Vulpix and Growlithe both have Special Colors released, and you breed a Special Vulpix with a normal Growlithe, you may receive a Special Growlithe despite the Growlithe parent not being Special. However, if Growlithe did not have a Special Color released previously, all Growlithe offspring would be normal instead.
• Offspring have a 25+% chance to inherit either parent's size. (It is technically greater because if it doesn't roll direct inheritance, it may still roll the same size randomly by coincidence.) If the parents are the same size, the offspring has a 50+% chance to be that size.
Eggs take a variable amount of time to hatch depending on the rarity of the Pokemon inside. Notably, eggs are also not actually eggs as we are familiar with them, but rather a larval stage of Pokemon. That is to say, they are conscious and aware of their surroundings, so be sure to take extra good care of them!
• Common Pokemon take 3 posts to hatch.
• Rare Pokemon and Mysterious Eggs take 5 posts to hatch.
• Very Rare Pokemon take 10 posts to hatch.
• Restricted and Extinct Pokemon take 15 posts to hatch.
Using an Incubator will cut post time in half, rounded up! So with an Incubator, Common Pokemon take 2 posts, and Restricted Pokemon take 8 posts. Incubators can be purchased from the PokeMart, but can only be used for one egg at a time.
You can also leave eggs at the Daycare for a number of days equal to the posts required and pay 10 Pen per day in order to hatch Pokemon without having to post with the eggs, which may be useful during times when you are busy offline or have a great number of eggs you're juggling!
For a list of skills and a basic explanation of how all skills work, see the Skills section of the Characters tab. This tab is for more in-depth guides to individual skills and what you can do at different levels.
The Advanced Crime Guide
guide to power skills
So you're interested in having one of your characters be a Psychic or an Aura User? Here's what you need to know!
Having aura or psychic powers is relatively rare in Arciel, albeit not as rare as in many other places. As such, we only allow at most two characters with such powers per member, whether it's two of the same type or one of each type. In addition, a single character may not have powers of both types; being Psychic and being an Aura User are mutually exclusive. You may, however, still level the skill points of any character in either/both for the passive aura presence and psychic resistance benefits, regardless of any powers they do or don't have.
In order to gain power abilities, you must effectively "purchase" them with your skill points. This, of course, does not reduce your skill points like an actual currency. Rather, the total "cost" of your abilities may not exceed your current skill points. For instance, if you started with 15 points in Aura, you could get Aura Sight (5 cost) and Aura Reinforcement (10 cost), but not Aura Reinforcement and Projection (15 cost). You would need 25 skill points for both of those, and 30 for all three. This limits how many different abilities a single character can have, so no Psychic or Aura User will be able to use all types of abilities.
Reiterating from the information found in the basic skill section of the Character Tab, your overall skill points also affect your skill's "Level". Just like any other skill, Psychic and Aura are at Lv0 when you have 0-10 Skill Points; at Lv1 when you have 11-20 Skill Points; at Lv2 when you have 21-35 Skill Points; and at Lv3 when you have 36-50 Skill Points.
Your skill's Level affects all of your "purchased" abilities equally. You do not purchase upgrades to abilities individually. If, for instance, you have 25 Psychic Skill Points, you are at Level 2 Psychic. If you used those 25 points to "buy" Telepathy (10) and Spirit Sensing (15), both abilities are at Level 2. As soon as you hit 36 total Psychic points, both abilities and any other you have purchased in the meantime will all be at Level 3.
Additionally, some abilities have prerequisite abilities or level requirements before you can take them. Be sure to read carefully when choosing. For example, several abilities "cost" 10 points, BUT have a requirement of Level 1 minimum. This means to take them, you need at least 11 points; any points above the 10 are stored for later purchases.
Below, you can find a list of psychic and aura abilities, their costs and requirements, and parameters of what they can do at different psychic and aura skill levels. Notably, the parameters given at each level assume the maximum possible, and you are free to play your particular character as less skilled in some areas than others if you desire. For instance, if you have a Level 3 Psychic with both Telepathy and Telekinesis, but you want them to be much better at the prior than the latter, you can always use a lower level's parameters for the latter as flavor.