Set in the original region of Arciel, Legends Rising is a route-inspired, but not strictly route-based, Pokemon roleplay. Pick a faction, pick a class, and strike out into the wild to take on the League, master Contest coordination, research the mysteries of Pokemon and Arciel, and much, much more. Will you be a classic trainer? A criminal? A farmer? Choose your destiny on Legends Rising.
Here, you may cook you Apricorns to turn them into custom Pokeballs. And yes, we did say cook. More on that in a moment. You may craft up to 3 PokeBalls per week per character. You need an Apricorn Case to use the PokeBall category. Apricorn colors are as follows; note that we have two Apricorns not found in the games.
Red Apricorn = Level Ball Has a higher catch chance when the Pokemon is more than 5 levels below yours.
Pink Apricorn = Love Ball Has a higher catch chance against "opposite" gender Pokemon or Pokemon under the effects of Attract (which works regardless of gender on LR.)
Orange Apricorn = Sun Ball Has a higher catch chance if the Pokemon evolves via a non-Stone item.
Yellow Apricorn = Moon Ball Has a higher catch chance if the Pokemon evolves via Stone (not just for Moon Stone Pokemon).
Green Apricorn = Friend Ball If the Pokemon you catch evolves via Soothe Bell, it can evolve immediately without the item.
Blue Apricorn = Lure Ball Has a higher catch chance if you fished up the Pokemon with a Fishing Rod.
Purple Apricorn = Pixie Ball Has higher catch chance on Tiny and Small Pokemon.
Black Apricorn = Mammoth Ball Has a higher catch chance on Large and Huge Pokemon.
White Apricorn = Fast Ball Can be lobbed at a fleeing Pokemon for a last-ditch chance to catch them.
How to Craft
In order to craft a ball, you will need 3 matching apricorns. Then it's time to get cooking! But be careful, it's possible to mess up a recipe after all.
First, post the following form in this thread for each separate color of apricorn you are using, then Mod Call.
Apricorn Color: Apricorn Number: How many apricorns of this color are you using? You can put double the requirement to try for 2 balls of the same type, or triple for 3, etc. Continue if Burnt? If you accidentally burn an apricorn but have enough to replace it, would you like mods to go ahead and take it to finish the recipe? More on burning below. Roll: Use the [ roll ] code (no spaces) here.
[blockquote][b]Apricorn Color:[/b] [b]Apricorn Number:[/b] [b]Continue if Burnt?[/b] [b]Roll:[/b] [/blockquote]
Afterward, staff will tally your Cooking Skill with your roll.
If you roll less than a 10 after modifiers, or roll a natural 1 regardless of modifiers, you have burnt all your Apricorns and will lose them all for nothing.
If you roll an 11-25 after modifiers, you have burnt 1 Apricorn and will lose it, but keep the rest at least. You may note on your form to have mods go ahead and take one extra Apricorn (4 total) to finish the recipe, if you want, or go ahead and stop after failing.
If you roll a 26 or higher after modifiers, you are successful!
If you roll a natural 80 or higher (not counting modifiers), you also earn +1 Cooking skill!
If you roll a natural 90 or higher (not counting modifiers), you do so well that you manage to use 1 less Apricorn to make the ball! (2 total)
You successfully made: 2 Fast Balls You successfully made: 1 Pixie Ball with 1 less Purple Apricorn than necessary! You burned 1 Purple Apricorn and failed to make a second Pixie Ball. You retain the second Purple Apricorn You successfully made: 2 Sun Balls