Set in the original region of Arciel, Legends Rising is a route-inspired, but not strictly route-based, Pokemon roleplay. Pick a faction, pick a class, and strike out into the wild to take on the League, master Contest coordination, research the mysteries of Pokemon and Arciel, and much, much more. Will you be a classic trainer? A criminal? A farmer? Choose your destiny on Legends Rising.
A local indie developer has just finished the latest build of one of their current projects, and are looking for beta testers to help them find bugs and give feedback. Despite being a game, it's not all fun and games! It'll take some long hours of devoted game time and intense focus to find even the smallest of flaws. Break out your energy drinks and get to it.
Instructions
Posts must be a minimum of 100 words to count as a post. You must post at least four (4) times. Your Gaming and Dexterity skills can help you succeed on rolls.
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After a harrowing adventure in the ruins on the other side of Mount Grumble, Josh knew he was going to need some time off. Not too much, though - there was a big race coming up in Ash City, one he was not going to miss. With a significant amount of downtime at his disposal, he started by reading through a big backlog of emails. Two from Shovelware Studios caught his attention. One was a note that The Last Link Randomizer had progressed to Early Access. Thanks to his work when the utility was in closed beta testing, he was sent a download code for the purchase of the game at 30% off. "Sweet - it even says my name will be in the credits!" he exclaimed, suddenly smiling. Even Resheph looked excited, the serpentine dragon gently wrapped around the trainer's shoulders.
When he thought his day couldn't get any better, the second email from Shovelware made him even more excited. It was an invite to participate in testing of their next randomizer project - this one a combination of The Last Link and another title from the same era: Super Zebbo, an exploration-based platformer with sci-fi and horror elements. He loved both of those games, but playing them together? One was a side scroller, the other a top-down hack and slash. He had played both of these games, but was less familiar with Super Zebbo, as he had only gotten into that series a few years ago.
He kept reading. Blah, blah, all of the items are randomly relocated...wait, between games? So Zebbo items could potentially be located in Link, and the other way around, too? "...How?" Josh couldn't help but ask aloud. The more he thought about it, the more it made his head spin. At least he got to telecommute this time.
He accepted the invite via email and downloaded the game image for Shovelware's first seed on its second pre-release version of the game...or was it games? There was also a lengthy manual packaged with the game image. While he loaded it onto his flash cartridge, he went through the documentation. "Ah, so there are set locations in each game where you can swap games - was wondering how the games interacted. How would you even do that on a 16-bit system?" His questions would be answered soon as he booted up the game.
The title screen was even something special - it was Super Zebbo's title screen with The Last Link's logo underneath. "Oh, it starts you in Zebbo first because that game has remappable buttons. That makes sense." Though he had tracking applications for both individual games, the fun part would be trying to figure out the ways the games interact - given how his experience with The Last Link was with all the items jumbled around, he would really need to get creative to be able to finish something like this.
This would be a big time investment too - the first playtesters said it took them four to six hours to finish their first seed. Starting up the game (and a timer), Josh left the spaceship behind, entering the crust of planet RS-883. He entered a door halfway down the entry shaft, as instructed...and he found himself in Link, on the west shore of the big southeast lake. His jaw was wide open, Resheph picking it back up with clever use of her tail.
Prettiness aside, as soon as disembark and get over how fluidity of the graphics some peculiar aspects of the game start to stick out to you, the water seems to have an unfinished texture map with peculiar speckles of colour that don't exactly belong there and the textures for some trees don't seem to be loading- and ontop of that, if you try approach the shore your character glitches in the sand and it becoms difficult to move!
As soon as Josh approached the lake, he noticed several terribly wrong things around the lake. First off, the lake itself had no tiles attached to it--just...was that the lava bubble animation from Super Zebbo? None of the bushes surrounding the lake appeared to be there, either - the collision was there, but not the graphics layer. As soon as he stepped into the sand leading into the lake to get a look at what was on the island, the entire sprite layer moved up the screen several tiles, and the noise of a bomb explosion played right as the game froze. "Ummmm...well, at least I can see what's there..." He noted there was a bottle on the ledge before taking a screenshot of the mess that was the lake near the transition point.
Letting out a deep sigh, he power-cycled the console, finding himself back above his ship in Zebbo. "Not gonna mess with that again in case it's a real problem. Let's just save-warp riiiiight now," he snickered, following his own suggestion the moment he transitioned games. All of the patches from The Last Link's randomizer appeared to apply to the combination game, as well.
Choosing to begin from the castle's back church, Josh opened the treasure chest in the back and chuckled when he saw it had a missile capacity upgrade inside. "Hah! I wonder how they got this to work." He couldn't help but mumble to himself a few times how silly it was that there were futuristic weapons like missiles in a high fantasy title. Of course, he could not use them in the game he was in, but the dissonance was still amusing to him. "Alright, time to do all the usual stuff. Thieves' Den, Foresta, all that junk. Lots of stuff there."
He made a beeline to the market, seeing what was for sale there. Speaking with the merchant there, he was presented with a sales pitch he could not refuse: "How would you like to purchase this [3000 Gold] for the low, low price of 1000 Gold?" He laughed himself to tears, barely able to see the screen as he looted the rest of the village. The treasure cache in the jail had the only noteworthy pickups: inside were some Rockets, which would be very useful once he crossed back to the Zebbo side, as well as a Power Glove.
The final places to look in the city were the tavern and the library. The contents of the treasure in the tavern basement got a chuckle out of him again: an orange orb with two concentric, perpendicular rings surrounding it. "Heh, the Heat Shield already." Another item for the other game, this suit expansion allowed players to traverse superheated rooms unharmed. "That opens up the Magmatic Core when I find the other stuff I need to get there." The library had only a shield - something to make a note of, but not nearly as important.
With all the money he had acquired from such a generous merchant, he was rich enough to play all the town mini-games, none of which held prizes of consequence. "Alright, to the south of the lake we go." One save-warp later, he headed south to the Upper World's dam, making a pit stop to purchase a very healthy supply of explosives with all the money he had stumbled into.
When Josh arrived in his house, he walked outside, then realized he hadn't opened the treasure chest in his house. He turned around, slammed the door back open, and kicked the chest open to find...a small case of tactical nukes. The setting dissonance still made him chuckle, though the Super Zebbo screen-clearers would be very helpful when he found tools to explore the other game.
The first place he looked was the Upper World's dam - there was a hidden treasure at the bottom, which turned out to be just a small pile of gold. Until he paid every vendor off for their items, cash was still needed, and any excess would be potion money - a great safety if it was convenient to go to the potion shop on the northeast side of the map.
The next order of business was clearing out some pests in an abandoned thieves' den near the lake, sealed with some boulders. With a healthy supply of bombs, that would be no trouble! The trouble would be defeating the creepy crawlies inside - without any kind of permanent weapon, he would have to throw bombs over pits to reach them. Thanks to some missed throws, it took all but two of his bombs to defeat them all and open the way to the back. In the treasure vault was mostly ammunition (including three bombs to put his count back to five), but the last treasure made him smile. "Nice, a Grappling Hook this early! This will be very handy. Come on, seed, give me my flute!"
Though the Grappling Hook was nice, it did not open up any locations by itself. He couldn't risk skipping any locations at all - not even a lengthy trip across the bottom of the lake to an ice-filled cave containing a single treasure in the back. The crabs at the beach wreaked havoc on him, one snip of their pincer activating the game's low health siren. He paused the game as soon as he entered the small ice cave, putting in a suggestion for an option to "remove the damn low health beeping". Past the slippery ledges was a lone treasure chest containing...more cash. On the way out, one of the crabs rushed him and pinched his leg, the player snapping his fingers as his character spun around in a circle while on a red background. Resheph mimicked the spinning motion in front of the television, blocking Josh's sight for a moment before floating behind him and resting on the back of his neck again.
"...Actually, this is okay," Josh realized aloud. "I want to go to Western Palace anyway - this will be a good death warp."
Your character dies. And dies. And dies. And dies. And dies. And dies. How long can he keep spinning for? You're starting to get dizzy! Of all the animations in the world to be hung up on, it had to be that one, didn't it?
The game seemed to hang on the death animation, Josh's avatar spiraling endlessly in a circle against the red background. He had little choice but to hard reset the console. When he returned to Link, he found a discrepancy in his gold count - none of his progress had been saved since right before heading to the dam! "At least it's not too big a loss - plus I don't have to go to the ice cave again, since there was nothing important there. On to Western Palace!"
Though this was his first time playing the two games combined, he had gathered enough experience from testing the Link standalone randomizer that he had somewhat an idea of how to do routing. With Eastern Palace having only a Green Orb, it was not necessarily required to finish, and the entire dungeon except the boss required no items. The enemy difficulty would also be low, given that it was the first dungeon the standard game expected you to complete.
He had come out of the dungeon with quite the treasure trove - mostly a big stack of money and a second pack of high-yield explosives. "With a Heat Shield and all this ammo, I could actually get quite a few places in the other game if I had the Mari Mari," Josh mused. Given that the Mari Mari was the very first item the player got in Zebbo (not just the individual game, but the entire series), most of the world was built around the player having that. There were a few places you could get without it, but many of them required either the Heat Shield, which he had, or extensive glitch knowledge. Who knows how much of that was patched out?
The big prize was in the main lobby's big chest: the Speed Shoes. Those would double his movement speed - a great boon for competition play. "Oh, that's all three items." he realized aloud. "I'm done here - the back and boss are map and compass. Hmm...where to next? I still can't really get anywhere..." After resting his chin on his right hand for a while, he reached for the reset switch on his console, which would take him back to his ship on the Zebbo side.
Assuming the role of a bounty hunter in a red, full bodysuit, Josh raced westward, his character running far faster than a human should be able to. Falling into a nearby cave and through a long escape shaft, he whizzed past several lizard-like humanoids clinging to the left wall, all far too slow to shoot at him with their beam weapons. At the bottom was a dimly lit cave where the Mari Mari was located in the normal game. Instead...just a missile pack. There was another missile pack in the cave's ceiling, out of reach with his current equipment.
Noting there was nothing there, Josh reset back to his ship once more and headed back to Link, purchasing yet another pack of bombs from the vendor by the lake near the transition point. There were not a lot of good options left. "I need to be careful with my money, too; it could be on the mermaids. I have a glove, so I can get--wait, the castle!" He stopped himself for a moment. "I have a glove and the Speed Shoes - I can get in the castle the back way!" After a quick save-warp to the church and a jaunt eastward to the graveyard, he lifted the sizable rocks out of the way with his newly-found strength upgrade, then ran into the northwest headstone at full speed, the castle sewers awaiting him...
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{WC: 607} {PC: 4}
Last Edit: May 13, 2020 22:53:51 GMT by Josh Devlin
Flawless execution! The game might be randomized, but the base elements are still exactly as you remember them . . . and that means your plan goes off without a single hitch.
The gravestone indeed led Josh to the secret entrance to the castle sewers, the sunlight from above illuminating the room to the point where he wouldn't need a light source. With the Speed Shoes, he could ram into the main waterway's west wall, which was hastily sealed off. A quick dash knocked the earth loose, opening a treasure vault full of...missiles. Three packs of missiles. That put him up to 30 total missile capacity, which he was sure he would appreciate when he went into Super Zebbo. There was one more item he could obtain in the sewers, but it required fighting in complete darkness. Josh would be staring at a black screen, relying on only his hearing (specifically the sound of his Grappling Hook hitting things) to know where he was. No way.
With no permanent weapon, there was no way to get past all the guards at the castle's front entrance, and there were too many of them to run around. Josh was very quickly running out of options, but there was one new location by the church, thanks to his Speed Shoes. It was a hastily-sealed wall on the ledge overlooking the church's garden. Ramming into it yielded a lone treasure chest containing...500 gold. That did put him over the edge to pay off the mermaids, though. It was as good of an option as he had.
Dashing past the potion shop, he made his way to the waterfall in the northwest, paying the mermaid queen almost all of his hard-earned money for...a hammer! For once, she wasn't the Upper World's biggest con artist! With the Moon Stone and gloves in hand, this gave him access to the Lower World via several portals, opening up a lot of the game.
The first place Josh went in the Lower World was a thieves' den south of the Bomb Shop. Easily routing out the bandits with his newfound hammer, he raided the back of the place to find...disappointment. Magic Powder was nice, yes, but it only opened up one location, and it was pretty far out of his way. One of the treasure chests contained a single gold piece, which he was quick to scoff at.
The next logical choice to go to was the Village of Thieves - there was a dungeon he could complete in there, and with one of the imprisoned maidens being at its bottom, he would need to eventually go there anyway. After a save-warp to the Church (which was the only back from the Lower World as he had no Magic Mirror), he dashed across the northern fields. Making his way to the back of Foresta, he lifted up the stone that hid the Lower World portal and made his way to the Thieves Hideout. The only concern he had was his health. With no sword, he had to rely on an awkward and small hammer hitbox, and two hits from anything would kill him.
Bug report! Is the floor supposed to try and kill you? Because its sure doing its damn best job of doing that right now. That's one of those two hits you were keeping track of . . . are any other floor tiles feeling cheeky enough to try the same?
The moment Josh walked into the Thieves' Hideout, there were flying floor tiles coming at him, each spinning at him as fast as a thrown boomerang with corners just as sharp. With no sword and no shield, he turned right around and headed back out. Before he could reach the loading zone, one of the floor tiles hit him in the back of the head. That was two - his character spun around in circles again. Game over. Thankfully, game over was not a big deal at all - dying inside of a dungeon merely sent you back to the beginning of the dungeon, with half health. "...We're gonna come back later with a sword," Josh sheepishly said aloud, Resheph slinking around his shoulders as the player relaxed his posture.
The village had a few scattered treasures and mini-games to be played as well. Thanks to the Treasure Chest Shop giving him effectively a cash refund for his entry fee, he had just enough money to play all of the games. The only prize of note was from the Digging Field. Most of what he dug up were minor pickups such as arrows, but he did unearth the Wide Beam. Not a required item by any means, but anything to upgrade that pitiful pea shooter would help...when he had a reason to transition back to Zebbo.
He wandered southeast of town, passing by the Bomb Shop and checking the Lower World map along the way. With the two eldest maidens being imprisoned in the Bog of Evil and the Black Omen, two of the most gated locations across both games, it was highly unlikely the Super Bomb would be needed to open the Great Pyramid. His next best target would be the Palace of Pleasure, a labyrinth full of seductive-looking monsters that could easily stop him in his tracks with what little health and armor he had. It would also cost him the rest of his money to get in the door - a woman wearing minimum-legal clothes charged him a 1,100 gold door fee to enter.
The place was rather dimly lit. Though it was possible to see for the first few rooms, a lantern would still be very useful, and there were several rooms deeper in that were completely dark. One such room was a maze that, without a lantern, would require complete memorization to navigate. He wouldn't have to worry about that room; the treasure chest in the lobby contained only a pack of Missiles. "Welp, this was a wasted trip," Josh sighed. "Can't get any farther without a bow."
You found a bow! And some wrapping paper. And some cardboard. Huh. These items should be exclusive to games played on December 25th. What a strange, strange pull from the code.
It was just as Josh turned around that he noticed the treasure chest in the room was shaped like a gift box - a cardboard box with a bow on top of it and wrapping paper on the inside. That was not the type of bow he was looking for - he needed the type of bow you could shoot. "...Now they're just $*&%ing with me," Josh closed his eyes and laughed. He took some additional notes: "By the way, turning on the Christmas skin when I'm still looking for the bow is not funny. Fix your code." He lit a bomb and dropped it inside the empty gift box to vent his frustration, making sure it exploded before walking up the stairs and through the loading zone to leave the dungeon.
There were a couple of remote locations Josh could take a look at in this area - one on the side of the Great Pyramid. In this particular seed, getting access to the Pyramid's interior would require him to complete the Bog of Evil and the Black of Omen dungeons, and each of them required a tremendous number of items to complete. The outside of the pyramid, though, did contain an item. In this case, nothing special - just more ammunition.
In one of the remote corners of the Lower World lived a giant catfish with a "Do Not Disturb" sign outside his pool. He threw a medium-sized rock into the pool and got a stern talking to as the giant catfish emerged: "Who disturbs my slumber?! I'll give this to you if you go away!" The cranky sea creature spit a clear, glass bottle in Josh's face. He set the controller down for a couple seconds, grumbling as he save-warped back to the Upper World.
"Alright, what in the world is at Sick Kid..." At least he had the Speed Shoes and didn't have to walk everywhere. A quick dash across the northern fields to Foresta later, he stopped at the market to fill his newly-found bottle with medicine to cure a sick child in town. While the health capacity upgrade he got from the grateful child was nice, it didn't open anything up for him. Neither did the cursed bat in the well by the blacksmiths. In the normal game, if the bat statue in the well was disturbed by sprinkling powder over it, the statue would come to life and bestow a curse on the player, claiming their magic power had dropped by half. What it actually did was dropped magic consumption by half. No such luck, though - this time, the bat held just a little spending cash.
Josh paused in front of the now-empty room to think about where he hadn't been. After a minute or two, one more location came to mind. "...It's in the desert, isn't it?" Save-warping back to his home in the middle of the Upper World, Josh began the long trek southwest to Rama Desert. With his current set of equipment, the only thing he could do was dig up a half-buried treasure guarded by sand elementals and vultures...and a hammer wasn't a particularly effective weapon to fight them with, either. He would need to make a run for the buried treasure, then savewarp or deathwarp back. He made a dive for it, discovering...the Magic Mirror! Josh grumbled louder, simply letting his character die. He didn't care about the Game Over - what mattered was he found the Mirror. This randomizer seed was making him more and more frustrated by the moment. Ah, gamer rage at its finest...
Actually finding the Mirror in a reasonable amount of time was a nice change. With it, he could warp from the Lower World to the Upper World anywhere he wanted. No more having to savewarp just to get back to the Upper World! With the Mirror, Josh took a quick trip back to Foresta and entered the Lower World again. He would be able to make a giant G-shaped path around the world, taking care of almost all of the locations that just opened up.
The North Cape had just opened up - with the Mirror, he could clean out the entire rest of the north section of both worlds. Going into dungeons would be a bit riskier, particularly with no armor upgrade and very low health. He had already died in the Thieves' Hideout once. Deciding discretion was the better part of valor, he continued to stay out of the Lower World dungeons, instead focusing on new locations he could visit with his Mirror. The entire field north of the river was a blank. He would need to continue his search south of the village...and with only one strength upgrade, once he jumped past the south gate, there was no easy way back.
Josh stood in the middle of a ring of bushes to the south of the Dead Woods grove, the landmark an obvious hint on where to gaze into his Mirror at. Emerging in the Upper World, he found himself on a plateau featuring a cave accessible only through use of his Mirror. In the back of the small cave was a wood instrument painted blue, a royal crest emblazoned upon it. "Ah, the flute," Josh remarked, Resheph sounding a happy cry when her trainer smiled. "This seed is starting to make a ton of sense now. Oh right, there's a shield at the library. I should probably grab that." Making a quick stop there, a couple of NPCs, their heads normally buried in books, scowled at Josh when he rammed the bookshelf the shield was sitting on top of, knocking it loose and putting it within reach.
Playing the flute in front of a large bird statue in the center of town, the royal crest underneath the statue began to glow, a giant, alabaster bird swooping to the ground to pick the hero up and take him to Death Peak. With the grappling hook and the mirror, there was an enormous treasure trove he could get to.
"You know, I should test to see if this has been patched." Josh smiled. He was supposed to be trying to find bugs, after all. He entered the southwest cave serving as the land access to the mountain proper, then set the controller down long enough to pull out his phone and search for a map of the place. Once he had crossed the loading zone, he started throwing his grappling hook in seemingly random directions. Other than the HUD and the sparks from his grappling hook impacting walls, the screen was completely black. He would be navigating the short cave with just an external map for reference, the impact sparks, and audio cues to determine his position.
Woops, it seems there is no audio for this part of the game. Or lights... oh wait, is that a lamppost in the middle of a cave? Should that be there? It looks like someone didn't finish the game code for the cave... upon reaching the lamppost, the game glitches out and forces you out of the cave. Oh well?
"..Guess we're coming back here with a lamp," Josh laughed, Resheph snickering with him as the entire screen erupted in dark-colored pixel vomit, as though the game had crashed. About ten seconds later, he found himself outside the cave. "At least it didn't crash. Nice fail-safe for when the game doesn't know where to send you." He glanced over at his phone, which had images of each of the game maps up. "Oh, right. This is one of those warp points." He rolled into another cave, narrowly dodging giant boulders raining down from atop the mountain...and found himself deep within the crust of planet RS-883, just outside the Lava Caves.
The Heat Shield he had in his possession would allow him to withstand the Lava Caves' hostile environment. Without it, his suit would melt over time from being exposed to temperatures in the hundreds of degrees. Even with the Heat Shield, though, he couldn't actually get anywhere in the Lava Caves...not without some kind of movement item. Moon Boots, the Jet Pack, Speed Booster, or even the Cryo Shot to freeze an enemy would get him deeper into the Lava Caves. He didn't have any of those items. There were however, two things he could do without Mari Mari. One was an exposed item in the center of a small cave, normally Moon Boots. There was nothing of consequence there; just more explosives. However, the other point of interest did have something. On the other side of a one-way gate leading deep into the Lava Caves was...a sword. The player and his Dratini couldn't help but chuckle at seeing a sword stuck in the ground, brought forward many centuries in time.
Noting the sword's location, Josh headed back through the portal to Link and headed up the mountain, using his Mirror to navigate between the Upper and Lower worlds to reach the Mountain Tower's entrance in the Upper World. While only a Blue Orb was the dungeon prize, he felt it was worth taking a quick peek inside. Able to climb the tower thanks to a key in the lobby, he was able to extract two items before ascending to the tower's top floor, where the boss was. "Game, I don't need the penny," he snickered, finding a single 10-gold coin inside the large, locked chest upstairs. With both of the dungeon's items in his possession, he gazed into his Mirror to quickly leave the tower.
On the east side of the mountain, behind some wooden stumps that needed the Hammer to pound down, was a cave nicknamed "Paradox Cave" by the Link community. It was named so because of a pit near the start of the cave - falling down the pit took you to an exit that led to a cave higher up the mountain. That was not important - the important part was there were eight items located there. The first three items, behind a weak wall he destroyed with a well-placed bomb, weren't terribly exciting - his best find was a mushroom he could give to the witch. Not only would he be able to get another item for it, he would also be able to purchase potions at a much cheaper price than the town vendor had them for. The five chests upstairs: junk, junk, junk, junk--"Aha, finally. There's the Mari Mari. Now I can actually play the other game!" Smiling, he performed a save-warp, then reset the console, putting him back in Super Zebbo. With his new power, he would able to roll through narrow tunnels, this most basic movement option giving him access to a large portion of the game. Running through the west cave entrance, he began descending the alien planet's crust, firing Beam shots in time with the music...
The game seems to be working as intended now. Seamless transitions between worlds bring you to the exact places you need to be, finding the exact items you need to progress. Now that you're able to continue onward in Super Zebbo with the proper item, you can further explore this part of the game with no issues.
With the ability to roll through small tunnels, Josh had access to a large number of locations in the first two areas of Planet RS-883; he could reach nearly a third of the items in the game. He started by making a sweep of the planet's western surface-level caves, beginning with the path to the game's first mini-boss that guarded the default Mari Mari weapon: bombs. In the bird statue's cupped hands instead was...the Lantern. "I still can't get over how weird it looks, seeing Link items here. I kinda want to know how the devs did it--especially getting it working on 30 year old hardware!"
He collected his Lantern...and was allowed to jump back through the open hatch. No mini-boss fight. "Wait, what? Where's the bomb guy? Why isn't the statue coming to life and fighting me?" He took this information down as well and emailed it to the development staff, getting a reply within minutes:
"Due to limitations in the original game's code, the Bomb Guardian will only awaken and fight you if you have Bombs when entering the room, or the Bombs are shuffled back to their normal location. To preserve the original game and make it run on original hardware, this bug is being left in as it does not meaningfully affect gameplay."
Realizing he would likely need to play most or all of the game without this highly valuable tool, managing his stock of Mini-Nukes would be very important; if he used his last one in the wrong spots, he could soft-lock himself in an area behind bomb blocks with no way out. With a carrying capacity of 15, though, running out shouldn't be a problem. He already thought of a way he could save one - there was a set of very tricky wall-jumps that could be performed to leave the mini-boss's area through the intended one-way entrance.
7o1HWRqCp_ {Gaming: 92 + 13 = 105}
"Wow, I can't believe I nailed that first try," Josh grinned, Resheph sounding a triumphant cry of her own as he delved deeper into the surface caves. Without standard bombs, he would need to use one of his precious Mini-Nukes to destroy any bomb block he needed to pass. Beyond the newly-opened cave was the entrance to the Invaders' Stronghold, its door locked by four keys each held by one of the most powerful creatures within the planet. "Oh, I can go up the Gauntlet exit and see what's there," he thought aloud, careful use of transforming into a ball and several screen-clearing explosives let him see there was a Shapers' Cane at the back of the Gauntlet. Collecting these items would require a trip through several rooms with rising and falling acid. Without the Immersive Suit, Josh's movement in the acid would be greatly slowed, and it would quickly dissolve away even a suit protected by a Heat Shield. While it was possible to obtain this item with what he had, it was incredibly dangerous; he would survive for about two seconds with his current supply of energy.
Noting the location of the Shapers' Cane, Josh descended toward the entrance to the Stronghold, wiping out interstellar pirates with well-timed missiles while traveling down a long, spiraling ramp. Instead of heading east to the Stronghold, he took a west turn and headed down a tall elevator shaft, emerging in an area with highly overgrown vegetation, highly intelligent life nowhere to be found. There were, however, wall-climbing crustaceans that could launch their spikes at him, as well as deadly-looking insects resembling flying mantises. Many of these enemies would be dangerous if not fatal to Josh, what with only possessing a single Energy Tank. He took a deep breath and descended into the overgrown jungle of Torwus, ready to plunder the trove of densely-packed items inside.
Bug report! All of those items inside have instead loaded in as the same sprite of the back half of a horse. The digitized whinnying sounds are sure to haunt you in your sleep at this rate, getting increasingly crunchy and digitized as they start echoing over each other. Clearly this NPC was NOT meant to be in the same location more than once, let alone ten times!
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