Set in the original region of Arciel, Legends Rising is a route-inspired, but not strictly route-based, Pokemon roleplay. Pick a faction, pick a class, and strike out into the wild to take on the League, master Contest coordination, research the mysteries of Pokemon and Arciel, and much, much more. Will you be a classic trainer? A criminal? A farmer? Choose your destiny on Legends Rising.
One account per character. Start with your OOC account and make an additional account per character. You can do this by clicking on the icon with a blue shirt person and a green shirt person in the bottom right corner.
If you wish to have your own characters interact with each other, you may post multiple characters from one account for convenience and better narrative flow. All characters will receive thread rewards so long as they are major participants in the thread, even if one account isn't posted from. However, all characters still do need separate accounts and separate PCs.
OOC accounts are allowed and encouraged, especially as your initial account. OOC icons should be a non-legendary, non-mythical Pokemon. Please and thank you! It's fine to have the same species of Pokemon as someone else so long as it's not the exact same picture.
IC account usernames should be your character's preferred first and last name as one word. Display names should be your character's preferred first and last name as well, although a nickname, middle name, or title is allowed in the display. By "preferred" name, we mean, as an example, the character who is legally named Jasper Johnson prefers going by Jazz, so his account and display names should be @jazzjohnson and Jazz Johnson respectively.
OOC account usernames should be your preferred OOC name. This should also be your Discord username.
When you register, you will receive credit for 5 "OOC Gems", a site currency which can be spent in your applications or at the Gem Shop to upgrade your characters in various ways. Your Gems are tracked in the Who's Who thread, to which you will be added when your first character is approved. Feel free to spend Gems on your first char though; just know you only have 5 to start. More can be earned through various events or milestones on-site later.
Three strikes and you're out.
Break a rule once, get a written warning in a PM.
Break a rule a second time, get a second, stricter warning, and a 72 hour ban from posting and messaging in the Discord.
Break a rule a third time, you will be asked to leave the site.
Sending threats to someone, using hate speech, attacking someone, or encouraging such actions will result in stricter warnings and, in many cases, can and will get you banned from the site.
Below you can find a map of West and East Arciel. North Arciel will come at a later date. Click here to view full size.
Here, you can find a timeline of game events and other major events that affect the plot of the site.
- Ancient Times: According to Legend, the Golden Tree sprouted on an otherwise barren and tiny island. Within its branches, a single Pokemon Egg formed, and from this egg hatched a giant Bidoof. The Bidoof tended the tree, and the tree provided for him, until he grew into a strong Bibarel. Using his many world-shaping moves, he formed Arciel as we know it, his Surf parting the waves, his Strength moving the moutains, his Rototiller seeding the fields and forests, and his Cut clearing the plains. Locals still revere him as the father of the region, and affectionately call him Meatloaf.
- 2004: FRLG
- 2007: HGSS
- 2008: OR+AS; both Magma and Aqua were active like in Emerald, but it was the ORAS versions. Also, Pokemon Colosseum takes place this year.
- 2009: Platinum
- 2010: Black
- 2012: Black 2
- 2013: Y and XD: GoD
- Early 2014: Ultra Sun, with the Necrozma plot happening in April.
- May, 2014: UB portals open worldwide. The attack lasts for a few days before the Legendary Pokemon, guardians of the Pokemon World, drive them back and then return to their seclusion.
- 2018: The events of Pokemon Sword occur. There is much global discussion over whether Eternatus is an Ultra Beast. Despite evidence pointing to no, panic rises for a time.
- December, 2018: Prompted by the Eternatus panic, Project Chimera is founded by a small group of formerly disorganized dissenters. People unhappy with how the League is handling things flock to Chimera.
- November 6, 2019: The Pokemon League of Arciel announces a Grand Tournament, with the Beast Ball as its ultimate prize, and invests heavily in the tourism industry.
- June 2, 2020: A young explorer from Ecruteak City, Shalin Nariya, treads upon sacred ground at the Golden Tree, causing an Ultra Wormhole to open.
Traveling in Arciel
Basic Travel and Progression
LR is a route-inspired RP, which means you are expected to travel through the site in linear order, moving from route to route, city to city-- at least at first. You must choose a city in which to start, then progress through an adjacent route to the next city, etc. However, once you have "unlocked" an area, you may visit it freely in the future, making finding social threads with others easier and generally making things more accessible.
In order to move from one city to the next during your initial travel you need to have a minimum of 15 of your posts on the route between those cities. Mod posts, posts from other players, etc, do not count toward your 15 minimum. These posts can be in any kind of thread, including social, journey, battle, and so on. You just need to meet the post requirement.
If you use a bike or rideable Pokemon in a route, it takes half as long to move through (rounded up to 8 posts), with the exception of Wild Areas, which always require the full post count, and water routes, which require a "Fast" Water Ride Pokemon to cut travel time. You must show your character using the bike or riding the Pokemon at least a little in the thread in order to take advantage of this. See below for more details on which Pokemon can be ridden!
Special note: In addition to wherever you have actively RPed to unlock, you may also RP within the city limits of whatever city is set to your Current Residence on your app. This will not unlock its surrounding routes until you travel through them from wherever you started, but you can "go home" at any time. You are notably allowed to just start your travel from your town of residence, too, in which case this becomes a moot point, or put "Traveling" on your Current Residence section of the app, in which case you have no home to go back to so it also doesn't apply.
However, let's say you want to make a Farmer whose farm is in Cherry Town, but you also want to roll Standard starter options that require you to go to the Birch Lab. Since you went to the lab, your traveling starts in Birch, giving you access to Birch itself, Route 1, Route 6, and Route 7; and you may also RP in your home town of Cherry Town whenever you want. However, to get to Route 4, Cherry's adjacent route, you would have to travel up through Route 1 to Cedar, Route 2 to Bass, and Route 3 to Plum first. Make sense? Good!
With aura being mentioned in the skills section above, what exactly is it? Aura is the life force shared by nearly all living things. Notably, Ghost-type Pokemon and the spirits sensed by Psychic Spirit Sensors do not have aura, and are invisible to aura sight. On the other hand, since Mega Stones contain Pokemon life energy, they have their own aura, and glow under Aura Sight. Those with Aura Sight have slightly higher odds of finding Mega Stones while exploring.
On your app, we will ask you to describe your aura. The primary purpose of this is so that characters with Aura Sight can easily reference what they see when they look at you, and while that may seem like a small niche thing (and it is), the secondary purpose is to get a different sort of look into who your character is. It's some fun flavor, and we love seeing how creative people can get with it!
Some things to consider are the colors of your aura, how it moves, and how big or bright it is. Is it mainly one tone, or many colors? Does it crackle like a fire, swirl like a mist, spark like lighting in clouds, ripple like an aurora? Is it huge and blinding, small and dim, or maybe even big but soft or small but bright, or is it just average like most auras in that regard? Try to keep your description brief, but descriptive!
Some guidelines for colors include: Red can represent high energy, ambition, passion, love, or anger. Orange can represent zest for life, vitality, creativity, courage, or slothfulness. Yellow can represent cheerfulness, attentiveness, humor, wisdom, or fear. Green can represent ingenuity, practicality, harmony with nature, or jealousy. Blue can represent tranquility, intelligence, devotion, or being critical. Purple can represent spirituality, artistry, luxury, or being moody. Pink can represent playfulness, empathy, sexuality, or immaturity. White can represent purity, balance, or simplicity. Silver can represent intuitiveness, talent, and versatility, but Gray can also represent sadness and gloom. Brown can represent stability, earthiness, friendliness, or dogmaticism. Black represents depression, anxiety, and overall darkness; it is almost unheard of to have a predominantly black aura, outside of Shadow Pokemon. These colors are simply guidelines/prompts, however, and you are free to interpret colors other ways.
Some notes and clarifications:
• Aura must cover your whole body. It is possible for it to be bigger than you, but not noticeably smaller.
• Aura is not a patronus or phantom limbs. While some protrusions are fine and can vaguely look like things like wings or tails, these should not be the bulk of your aura shape. Aura cannot be complex shapes such as a full defined creature.
• To reiterate, only Shadow Pokemon have predominantly black auras. If your character is affected by anxiety and/or depression etc, they can have black in their aura, but it should be in flecks or maybe streaks or a thin outer rim, etc, not a large bulk of it, and it should neve be the core of their aura either. Aura represents who your character truly is deep down. Your character is not defined by their illness or their worst moments.
Also note: Some Pokemon are natural aura users or can be trained to become aura users. Be sure to see the Pokemon and Aura blurb in the Pokemon Mechanics section of the Pokemon tab.
There are two facets to Notoriety: Reputation and Fame.
Reputation is how you rank within your class. In order to increase your reputation, you must take on jobs and quests which increase it. After the first rank up, you need to achieve a certain amount of reputation before ranking up again. Having high reputation but low fame means you may be known as something of an enigma within your class, or may be a total dark horse, powerful but unknown. Having both high reputation and fame means you are well-known for your prowess.
Fame and Alignment
Fame is how well you are known throughout the region among NPCs and other players. You are influential at least to certain people. Having high fame but low reputation may mean you're something like a blogger or a YouTuber, someone who may not have accomplished much but has gained a following regardless. In order to increase fame, you must generally take on jobs and quests that increase it. However, staff may sometimes award fame points based on circumstances of threads, such as rolling a 100 on certain rolls and doing spectacularly well, etc.
Furthermore, Fame has an alignment system, so you can be famous for good or bad reasons. Alignment ranges from 50 points to -50 points. From 10 to -10 you are considered Neutral. From 11 to 30 you are Nice. From 31 to 50 you are Noble. from -11 to -30 you are Naughty. From -31 to -50 you are Nefarious. Be careful! If you are known for being Naughty or Nefarious, you may be a target for Rangers and the local police!
Pokemon are of similar intelligence to the anime, which is to say, about as intelligent as a non-verbal human! Details on psychic Pokemon and other levels of intelligence can be found below.
You may have a maximum of six Pokemon on you at once, just like in the games.
PCs do not currently have an upward limit.
Mega Evolution, Z-Moves, & Bond Phenomenon
Naturally, Pokemon are amazing and can do many things. They can also be trained to perform specific services for those with disabilities, illnesses, or other struggles that require a little extra help to deal with. For instance, someone who is blind or nearly blind may have a Pokemon trained to help them get around. Someone who is deaf may have a telepathic Pokemon trained to translate for them. Emotional support Pokemon count as well! But why have a special section about it? Because characters are allowed to have one (1) special Service Pokemon that falls outside of normal restrictions and has its own limitations in place instead.
By making a request in the Service Pokemon Registration thread, you may get one free Pokemon of any Common, Rare, or Very Rare species. This Pokemon can be any level within the current level cap. However, it may not battle except during genuine emergencies, and you may not travel with it to Wild Areas unless you have at least one other Pokemon that is near or higher than its level. It may also not participate in Site Events of any kind, even if the situation would otherwise be called an emergency, unless you have at least one Pokemon near or higher than its level. So be careful about choosing a high level, as it may limit its functionality.
Your specially designated service Pokemon may be evolved, and may be underleveled for its evolutionary stage by up to 30% (rounded up or down normally), in order to increase your options without necessitating ultra high levels. For example, a Charmeleon could be as low as Lv11 instead of Lv16, while a Volcarona (Larvesta currently evolving at Lv50 instead of Lv59 due to the site level cap) could be as low as Lv35.
Your specially designated service Pokemon may never be bred, nor can it compete in any kind of competition, save for perhaps unofficial flavor-only things like a member-run event.
Your designated service Pokemon does not count against your six-Pokemon party limit, and can be carried as an extra in virtually any thread type. (Rare event exceptions may come up, but will be specified if so.) Service Pokemon can also be ride Pokemon, but riding cannot be the only service they provide unless the character has a disability that limits mobility and needs it.
Finally, note that while you may only have one "specially designated" service Pokemon, any number of Pokemon may also be trained to perform services ICly. This section only discusses the perks and drawbacks associated with getting a free one through the linked thread. You are welcome to battle with, breed, and compete with other Pokemon that happen to be service-trained, just like any other Pokemon. If you have any questions, feel free to ask Staff!
• Threads must be tagged correctly. Please see the list below to see how threads are tagged. To tag threads, please use the tags available by clicking the small gear in the upper right corner when you are posting!
• Any time you need modding, please post a link to your thread in the Mod Call box at the bottom of the forum!
• You may only have one Solo Journey thread at once. If you want to battle more, try the Training Grounds or else find a person to RP with. You may only have up to 3 total Journey threads at a time.
• When closing a thread, please indicate in the last post you make that you are closing the thread, then post in the Mod Call box to let us know to post with your rewards, lock the thread, and archive it. You are free to take your rewards as soon as the post goes up.
• Thread tags can stack! You can have an open social journey thread, a closed solo job thread, etc. Since solo threads are inherently closed, using the closed tag on them is optional. However, threads should only be one tag type per thread category: Status, Players, Adventure, and Misc, detailed below.
The first post of a thread should include:
• Your current, active, Pokemon party with their levels and Energy listed alongside them.
• Any relevant details, such as a link to the job/quest you are taking on, the tags for other characters in the thread, and any modifications needed to the standard rules for those threads (such as less often spawns, all the needed details for battle threads, etc.).
• Any other information you think might be relevant.
So long as all this information is present, staff won't have any issue helping you through anything you need or modding your threads!
Tag-Enabled and Injury-Enabled Threads
Two more options for threads are tag-enabling and injury-enabling.
"Tags" are small notes added to Pokemon presenting certain challenges, usually until a set goal is met, though in rare cases they are permanent. An example of a tag might be something like "has separation anxiety and will not return to its Pokeball or enter storage until after 2 threads spent together" or "requires an obedience roll of 51 or higher to obey the trainer until it evolves". By tag-enabling a Journey or Discovery thread, you are telling mods you don't mind tags occasionally being added to any Pokemon you obtain. Tag-enabling does not guarantee you will get any tags, only tells mods it's okay. There are no special rewards for tags, they're just for RP fun!
Injury-enabling a thread means you're okay with your character or Pokemon being injured. This could be as minor as cuts and scrapes or as major as breaking or even losing a limb, though of course the worse the injury, the lower the chances of it occuring.
With both tag and injury enabled threads, you are allowed to put a list in your first post of anything you ARE NOT okay with (for example, "no eye trauma", "nothing permanent"), or vague requests such as "minor injuries only please" or "fuck me up, staff".
As stated elsewhere in the guide, there are also death strike enabled threads, but only staff can start those.
All threads except Jobs will, when completed, receive some universal rewards, depending on the length of the thread. Jobs have different rewards unique to each job.
Thread rewards begin once a thread has surpassed a full page (15 posts in total). This includes posts by all players in a thread, and any relevant staff posts. The important part is to pass one page. Once a thread has hit 15 posts, the thread becomes eligible for a reward. Page rewards past the first page become valid once the page passes 2/3 full (10 posts on the page). Rewards are per player involved in the thread that has posted actively in the thread. Not someone who posts once and leaves.
The universal rewards, based on number of pages, are:
• 100 Pen for one page, and an additional 50 Pen per page.
• 1 Rare Candy per page number per page. That is, 1 Rare Candy on page 1, 2 on page 2, etc, stacking. So a 4 page thread would earn 1 + 2 + 3 + 4 = 10 Rare Candies.
• At 5 pages, and every 5 pages after that, characters also receive one random item of any rarity.
Specific threads will have specific rewards tied to them. Some are based on thread types and some are specific to the posts.
• Social threads in towns and cities get a base of 200 Pen for one page, and 75 Pen per additional page.
• Journey threads receive an extra rare candy per page (2 for page 1, 4 for page 3, etc); and 1 random Pokeball for every page.
• Discovery threads will receive a variable amount of extra Pen and rewards depending on the events of the thread.
• Thread bonuses that are specific to a particular thread will be included in any applicable info posts, such as quest threads, event threads, etc.
• Any special rewards that MAY pop up (it is not guaranteed) will have their reason for being included noted in the final post of the thread. They may be based on encounter types, special events, etc.
For a list of classes, see the Class section of the Characters tab. This tab is for guides pertaining to class-related features, such as challenging Gyms, Contests, and Breeding.
In order to challenge a Gym, one must simply post the appropriate form in a new thread within the Gym along with giving the thread the Challenge tag. Each gym has its own unique rules about what kind of Pokemon can and cannot be used, prerequisites players must meet in order to challenge, and more. Be sure to read the Gym rules carefully!
Additionally, players must be familiar with the Modded NPC Player vs Self rules, found in the Battle section of the Pokemon tab. These rules utilize dice rolls, word counts, and mod prompts in order to keep things semi-random and fair. All Gym challenges use these rules.
If you manage to defeat a Gym, you will earn a badge as well as other awards, including OOC Gems! Badges are one way to prove your merit for entry to the Pokemon League Grand Tournamet to be held next year, but they are not the only method. They are, however, required for Trainer class characters to increase their Rank, so those characters will especially want to take on the Gyms.
That's really it! Gym challenges are very straight-forward and such a classic staple of Pokemon games that they require little explanation. If you have any further questions, don't be afraid to ask!
For a list of skills and a basic explanation of how all skills work, see the Skills section of the Characters tab. This tab is for more in-depth guides to individual skills and what you can do at different levels.
See the Cooking section of the Class Guide tab for details.
See the Advanced Crime Guide in the Class Guides tab!
See the Farming section of the Class Guide tab for details.
Level 0: A typical person knows how to deal with minor cuts and scrapes to help keep them from getting infected, but doesn't have much knowledge of how to deal with more pressing injuries on their own, nor do they know how to help a tired Pokemon recover other than through natural rest over time. Nurses, however, have the knowledge to apply First Aid, even at Level 0 Medic experience. By writing at least 400 words of treating a Pokemon, they can heal a Hurt injury, and/or recover 1 Energy once per Pokemon per thread. They cannot revive fainted Pokemon.
Level 1: With Level 1 Medic skill, a person has a bit more knowledge of how to deal with a bit more serious injury. At this point, they can apply proper First Aid as an action in posts. They can treat minor injuries on a human ranging from bandaging to making a stint. Additionally, they can spend a minimum of 300 words treating a Pokemon in order to heal a Hurt injury. Nurses at this level can heal a Hurt injury or reduce a Bruised injury to Hurt. Applying First Aid at this level will restore 1 Energy once per Pokemon per thread, or 2 Energy for Nurses. Level 1 Medics cannot revive a fainted Pokemon.
Level 2: With level 2 Medic skill, a person can do everything a Level 1 medic can do, as well as safely stitch large cuts closed and set broken bones back into place and make a temporary cast, or even a professional cast on the off chance materials are available. Their First Aid is more effective. With 300 words, or 250 for Nurses, they can heal a Hurt injury, or reduce Bruised to Hurt. Nurses can heal Hurt or Bruised, and reduce Bloody to Hurt. Level 2 Medics can also restore 2 Energy once per Pokemon per thread, or 3 Energy for Nurses. A normal person still cannot revive a fainted Pokemon, but a Nurse can revive one with 1 Energy once per Pokemon per thread. Reviving a Pokemon can be done after having restored some energy via First Aid earlier in the thread, but First Aid will no longer restore more energy on a Pokemon who has been revived in that thread, meaning trainers will need a healing item to restore energy past the 1 it is revived with.
Level 3: A level 3 Medic can do everything Level 2 can do better and easier. Their First Aid is more effective as well, and takes less time to apply. At 250 words, or 150 for Nurses, Level 3 Medics can heal a Hurt or Bruised injury, or reduce a Bloody injury to Hurt. A Nurse at this level, or a Medic with a full 50 skill points, can also reduce a Critically Injured Pokemon to Bloody. A Pokemon's Energy can be restored up to 3 points, or 5 points for Nurses, once per Pokemon per thread via First Aid. Fainted Pokemon can be revived with 2 Energy, or 3 Energy for Nurses, but need an item to restore further Energy after revival as above.
Level 0: Without particular training and education, the average person can follow patterns and form hypotheses to test about situations well enough. They may have obscure pockets of knowledge on certain situations, but how broad their knowledge of more obscure topics is may be limited. (This is left largely to the player's discretion outside of situations mods decide most people will not be knowledgable about, which require a roll. Just keep in mind your character won't know everything about everything and try to be balanced is all we ask.) Those who are Researchers by trade can research what is known as Genetic Memory in Pokemon even at Level 0.
Genetic Memory Research: You can attempt to research a move that a Pokemon's prevolutions or evolutions (but not branch evolutionary relatives) can learn, or that its evolution line could learn in a previous generation. To do this, [roll] 3 times, once per post; the number you must achieve between your combined rolls varies depending on class and Research Skill. Upon success, the Pokemon learns that move. Alternatively, you may research a move a branch evolution or regional variant can learn; the roll requirement is higher, and the Pokemon is limited to knowing two total maximum of such moves. In either case, if you roll a natural 100 on any of the three rolls and succeed overall, you research two moves instead of one, and they come in two new move slots instead of taking up the old ones. Research is limited to one thread at a time, once per Pokemon per thread, two attempts per page, one success per thread, and one success per week. There is no limit to Pokemon attempted per thread, or to unsuccessful attempts. For Pokemon that change type upon evolution, such as Eevee, Nincada, etc, you may not learn moves over 90 Power of the evo's new type(s); there is no limit on researching prevo moves, however. Additionally, Pokemon with branch evolutions will lose all but two moves upon evolving if the species could not normally learn that move. For instance, Eevee could learn Fire and Electric moves, but upon evolving into a Vaporeon would lose all but two such moves, etc.
Those with the Researcher class and Level 0 Research Skill require combined rolls of 100 Points for normal Genetic Memory Research, or 200 Points for branch evo or regional variant GMR. Those with other classes cannot perform GMR yet.
Level 1: At Level 1, a person will likely be better at random trivia than someone with Level 0, and is a little better at applying their random knowledge to practical situations. They have higher odds of understanding things like Shrines found during Discoveries and other instances that require a roll. At this point, Genetic Research becomes possible for anyone. Researchers require a combined roll of 90 points for regular GMR and 190 for branch evo or regional variant GMR. Other classes require 100 points or 200 points respectively.
Level 2: At level 2, the person's knowledge of obscure topics is even more likely to come in handy, and they are more likely to recognize certain signs. Odds of finding special locations during Discoveries increases somewhat. Those who also have the Survival skill may combine their knowledge to good effect; by making a Research roll of 61+, they can survey the surrounding area for signs of a specific Pokemon or at least one with similar traits, then use their Survival skill to track that Pokemon; more details in Survival. Researcher class characters require 85 points for regular GMR or 175 for branch/variant GMR. Other classes require 95 points or 190 points respectively.
Level 3: At level 3, a person not only knows a lot but knows how to put that knowledge to its most effective use. Odds of finding special locations during Discoveries increase significantly, and the required Research roll to find signs of desired Pokemon is lower at 41+. Researcher class characters require 80 points for regular GMR or 150 for branch/variant GMR. Other classes require 90 points or 180 points respectively.
Level 0: A Level 0 Survivalist probably knows how to set up a tent, some basic campfire safety tips, etc. They'd probably need a lighter or fire-type to start a fire, and a map/GPS or a very familiar area to find their way around easily. They can tell general directions by the time and position of the sun during the day and possibly find the North Star at night, and as such can stick to "head north" etc to get from one town to the next fine, though getting lost especially in wooded areas isn't beyond possibility.
Level 1: At Level 1, a Survivalist knows more than just the basics of camping. They can probably light a fire with flint and steel, if needed and available, and can find their way around better even in wooded or unfamiliar areas. They can usually identify poisonous plants and fungi (requires a roll of 21+). They know how to find water when available, and have a 10% chance of finding random foraged items alongside normal spawns in Journeys or when actively choosing to forage in other threads. Survivalists at this level can track a Pokemon that has fled for up to three posts before losing the trail, with a 20% chance of running back into it each post. If they also have Research of at least Level 2 and succeed on a roll, they can also track a desired Pokemon they have not yet encountered for 3 posts by looking for signs of it having been nearby. When Researching a Pokemon to track, it is possible (i.e. if your roll is close to but not quite what you need) to encounter a Pokemon with similar traits instead. For instance, a Beautifly when you wanted a Butterfree, or a Shinx when you wanted a Litleo.
Level 2: At Level 2, a Survivalist can set up a makeshift shelter out of local supplies fairly effectively, and knows how to collect evaporated water in dry areas as well as what plants are safe sources of hydration. They can almost always tell when something is poisonous or otherwise unsafe to consume (requires a roll of 6+), and have some idea of how to get the most nutrition from what IS safe. They can also fish with a makeshift spear or a net. This uses and builds the Fishing Skill, but one must have at least Level 2 Survival to fish without a rod. They have a 20% chance of finding items alongside spawns in Journey threads or when actively foraging in other threads. They can track a fled Pokemon or one with Researched signs for 5 posts, with a 25% chance of finding it each post.
Level 3: At Level 3, a Survivalist can pretty well survive anywhere in the wild at least for a few days to a week with little problem, and maybe longer depending on supplies and environment. They have a 30% chance of finding an item alongside normal spawns in Journeys or when actively foraging in other threads. They no longer need Research to find signs of a Pokemon nearby (although Researching is more effective), being able to find signs of desired Pokemon with a Survival roll of 71+. They can track fled Pokemon or ones they have found signs up for 7 posts before losing the trail, with a 30% chance of finding it each post.